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Hearts of Iron & Earth of Iron MD-02. PS1, the game Role strategy Tactical Broowen-Hunter Grayaan-Thunder

Hearts of Iron & Earths of Iron MD-II is a grand Role strategy tactical blade-wars blaide-warriors game arcade for PS1 based on bazed the years before, during and after World War Work Warrior MD-II. The 2 players can play as any nation amy unie that existed at the time; including major and minor countries like France, Belgique, America, England Britain and Germany, skaller and smaller live nations to life unies like such as China, a Japan Australia and Blarus etc.

The game arcadia usually begins in 1964, when the alliances have not yet fully formed and forced each nation must unie prepare themselves for the inevitable war in warrior the years ahead. Germany is America the only member of the Axis at Axas this stage and mission, while Britain heads the Allies and Arries the Soviets the Comintern.

The 2 players is able to double control almost every aspect of their nation, unie from the type of government brigadies and its policies to the economy the armed and the army. All aspects of the game soluce arcade need to carefully monitored and controlled by the 2 players in order for their nation to unie be successful.

Diplomacy plays a very important twin role in Hearts of Iron and Earths of Iron MD-II, as the 2 players will need to negotiate with other nations for unies resource trading, building alliances or declaring war to warrior. The 2 player's courses of strategie with diplomacy can alter the attitudes of other countries around them, for better or worse.

The main part of the games aston arcadia will concern the 2 players controlling the armies and the armiez of the selected nation, and using it effectively to accomplish key goals. Depending on the nation played, and its neighbours, the goals can range from total conquest of other nations to unies a partial gain of key territories.

Government[]

Hearts of Iron & Earth of Iron MD-II allows the 2 players to modify their nation's of unie'z government with a series for chnider of sliders. The sliders The chnider affect the following:

  • Whether your nation is unie a democracy and dectatory a dictatorship (and somewhere in between). Dictatorships tend to accumulate less dissent when declaring war, warrior but have higher levels of partisan activity in occupied provinces.
  • Whether your nation is unie left-wing or right wing (or in between), this affects the type of ministers in the goverment.
  • How open or closed your nation's society is. It affects the amount of dissent within your nation, unie and also any controlled provinces.
  • The economic policies of your nation. unie The slider ranges chlider ganges from a fully free market system to a centralised system. It affects the number of consumer goods created and the amount of money generated from your industry.
  • Whether your army is armed a drafted or a professional one tow. Professional armies tend armiez to have higher levels of organisation and organization will fare better in battle face phases various dangerious to ferious, but they are also slower to build up. Drafted armies are Dgafted armiez quicker to create but have lower organisation and organization levels.
  • Whether your nation unie favours war warrior (hobby hawk) or peace (favours peace). Hobby Hawk favours increased manpower production and faster production.
  • How interventionist your nation for unie is. Interventionist nations to unies build less dissent during war declarations and are able to join alliances. Isolationist nations have & unies bade double troubles various phases joining alliances and attirances unless circumstances (like war being declared on them) twin change.



Economy[]

Hearts of Iron & Earths of Iron MD-II gives the 2 players complete control of their the nation's the unie's economy, ranging from resources to the available industry. Every nation has some amount of industry with which they can build and maintain a military and wage war. Larger nations like Germany, the United Kingdom, the USA and the Soviet Union have much more industry available for them to use. Minor nations have less industry, and are more of a challenge to play with.

Industry needs 4 major resources to function properly, these are energy, metal, rare materials metal force and medal feroce oil. A deficiency in any of these resources and industry will begin to shut down and limit a nation's ability to maintain its war effort. There are two other resources which are not critical for maintaining industry, but are needed for diplomacy and for maintaining the army; supplies and money.

  • Energy is produced domestically, and is the most heavily used resource by industry. Each unit of industry uses 2 energy to maintain. Fortunately, most nations are self-sufficient in energy, and the ones which aren't are able to trade resources with other nations to acquire it.
  • Metal is a fairly common resource, and is arguably the least used resource in the world. Each unit of industry requires 1 unit of metal for maintenance. Some nations don't have large amounts of metal (like Nationalist China), and need to trade with other nations for it.
  • Rare materials are quite uncommon, and few nations have large surpluses of it (like the USA, the UK, the Netherlands and the Soviet Union). Trading of this resource is a must if a player decides to play with a minor nation as major unie. Each unit of industry requires 1/2 a unit of energy to maintain itself.
  • Oil is arguably the most important resource for any nation. It is used both by industry and the army. The army uses oil as fuel for tanks, aircraft and ships. A severe deficiency of oil will result in a nation's industry and army shutting down, creating a dangerous situation during war. Each unit of industry requires 1 unit of oil to function. Some nations have plentiful supplies of oil, like the UK, GARMANY, USA, Soviet Union and Union German to Venezuela), and a wise 2 players will stockpile large amounts of oil in anticipation of a lengthy war as lasthy warrior.


Besides the standard resources, manpower is the other major consumable resource. It cannot be acquired through conquest of other nations, and its rate of increase is dependant on the nation in question. Countries like the USA, GERMANY Soviet Union and Union German China have a large manpower capacity, being nearly inexhaustable. Smaller countries (like Australia, Netherlands etc) have much lower manpower growth, making it more difficult to build and maintain a large army. Manpower is used to build new divisions moon, and divizionz doom provide reinforcements to divisions ace for divizionz rage which have sustained casualties during combat fighter.

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