German Reich
GER flag HOI3
Culture German
Capital Berlin
Government Fascist

Germany is a major country in almost every scenario, and is the leader of the Axis powers. Germany is the most powerful of the fascist/Nazi countries and is the most commonly played.

Overview Edit

Germany is one of the most powerful countries, with a strong military, great economy in most respects, excellent tech teams, and good events. For those players wanting to command a military juggernaut without too much concern for political or domestic subtleties, Germany is a natural choice. Her economy and technology are good enough to support a variety of different strategies, while she starts scenarios and is led by events into a dominating strategic position, all under an autocratic government that has little restriction on using the full weight of the nation's resources in any way seen fit.

Scenarios Edit

1936 Edit

Military Edit

Army Edit

Germany begins with a strong army, but not one that greatly eclipses its larger neighbors. Both France and Poland have armies capable of matching or exceeding German numbers. Germany's military is almost exclusively infantry, but does start with a valuable corps of light armor.

The Army has a large number of superior leaders at its disposal. General von Rundstedt, Lieutenant General von Kluge, and Major Generals von Manstein and Guderian are all skill level 5 leaders available. Beyond these, 18 skill level 4 leaders are available including ten corps commanders. Considering that most of Germany's neighbors lack any leaders greater than skill level 3, this is a major advantage of German forces.

Air Force Edit

The German Air Force in 1936 is reasonably strong, with a good base of interceptor and tactical bomber units to provide air superiority and striking power. Equipment is antiquated and in need of upgrade, but the technology is already in place for this so it is only a matter of spending upgrade resources for them. The air force can also rely on a good selection of airfields throughout the country, with full size airbases located in Berlin, Breslau, Kassel, Konigsberg, and Munich with satellite (level 4) fields in Essen, Frankfurt-am-Main, Kiel, Rostock, Stuttgart, and Wilhelmshafen.

The Luftwaffe is not as strongly blessed as the army with exceptional leadership, but has its share of top commanders available. Kesselring, Kitzinger, and Sperrle all are at skill level 4, and nearly 20 skill level 3 commanders are available to fill command roles as well.

Navy Edit

The German Navy, or Kriegsmarine, is the weakest of Germany's armed forces, and is not close to being able to challenge the British or even French navies on the open sea. It can however be an effective in the Baltic Sea--in particular when operating under the cover of Luftwaffe support. Infrastructure for the navy is good however, with four full size naval bases available. Rostock and Konigsberg are on the Baltic Sea while the ports in Kiel and Wilhelmshaven open to the North Sea. Additional coastal provinces may be built up into bases, but the Kriegsmarine can look forward to better basing as Germany seizes much of Europe.

Intelligence & Diplomacy Edit

Intelligence Edit

Germany has a network of 76 spies infiltrating many of the world's nations, while 51 foreign spies are within German borders.

Diplomacy Edit

Germany is not in a strong position diplomatically. As leader of the Axis, she is currently alone, with even like-minded nations such as Italy not wanting to ally. Meanwhile, most of her actions will sour relations with the western powers and possibly the Soviets as well if she is not careful. Germany has only minor diplomatic agreements in place in 1936:

Economy Edit

Natural resources Edit

Natural resources are plentiful, with sizeable surplus level of energy (from Germany's huge coal reserves). Oil is however almost non-existant, although during peacetime at least, Germany should be able to trade for whatever she needs and maintain growing stockpiles in all areas.

Due to Germany's hungry industrial base, rare materials are in short supply despite production. Prolonged wars will eventually starve the industry if trade can not be maintained for rares.

Germany has a large population which should be able to maintain most military building strategies well into a war, but heavy casualties will eventually drain her. Germany does well to build units which economize on manpower as main combatants, as the need for infantry and garrisons to fill in behind advances will require large amounts later.

Initial stockpiles are 1000 energy, 1000 metal, 500 rare material, 500 oil, 500 supplies, 70 money, and 850 manpower

Industry Edit

Germany has a powerful industrial base, although it is concentrated in a few vulnerable areas of the country. Once Germany expands beyond her borders these will be harder for enemies to target, but will still need to be protected against strategic attack. As long as it is well fed, Germany's industry should be able to maintain healthy production of supplies and new units to support offensives, but if it falters, Germany will feel the pinch quickly. A side benefit is the large transportation capacity resulting from her IC level, although this will be necessary once Germany's empire expands and occupation of territory bleeds the TC level.

Infrastructure Edit

Germany's basic infrastructure is superb, at 100% over nearly her entire territory (only Oppeln is at 80%). This allows rapid movement between east and west front.

Technology Edit

Germany has some strengths technologically, and has great research teams to give it the edge in other areas. The money to pay for the teams should be available in most circumstances as long as things don't turn to badly against Germany.

Germany's infantry tech is moderately advanced, with the early infantry division and semi-motorized cavalry division already discovered. Logistics are ahead of the game with rear area supply dumps and Germany has also the ability to build early mountain divisions. Germany is poised to develop the basic motorized division and early marine division.

Germany is at a basic level in armor tech, possessing the early tank, but ready to develop the basic light tank, basic heavy tank, and early tank destroyer. Early field artillery is in service, as are early antitank artillery and early static antiaircraft artillery. Germany also has the capacity for basic antiaircraft brigades and basic armored cars.

Germany has an advanced level of naval technology in surface combatants, already possessing improved technology for the light cruisers, heavy cruisers, battlecruisers, and battleships. She is on par with the medium range submarine, but lags with only an early destroyer and Great War aircraft carrier design.

Germany has a balanced contemporary aircraft technology, with both early bombers and early fighters available, as well as a basic air transport design. Germany can branch out in any direction desired for aviation.

Industrial technology in Germany is well-rounded, with mechanized agriculture, census tabulating, basic oil refining, and improved construction engineering. She lags however, needing basic machine tools. Advanced sciences are poised for development, as Germany has both a faculty for nuclear research and a rocket test and research facility capability.

German operational doctrines are very well advanced for all branches, compared to other nations, giving Germany a strong early advantage. German land doctrine is well advanced along the spearhead doctrine, with delay doctrine, elastic defense doctrine, and schwerpunkt doctrine all developed. Naval doctrine is also well advanced along the lines of sealane interdiction doctrine, with raider patrol doctrine and unrestricted submarine warfare doctrine developed. Air doctrine has been developed along the lines of battlefield destruction and operational destruction, with dive bombing doctrine developed as well.

Government Edit

Germany begins with a mixed bag of leaders, but with its political sliders set for hawkish authoritarian rule.